class PSPlayerInput extends UDKPlayerInput;

var CoverConfig cover;

exec function Jump()
{
}

exec function SetSensitivity(Float F)
{
	MouseSensitivity = F;
}

event PlayerInput(float DeltaTime )
{
	super.PlayerInput(DeltaTime);

	// Mouse sensitivity doesn't have any effect on Xbox 360 controller, so we have to hack it =)
	if(bUsingGamePad && PSCamera(PlayerCamera).IsAimEnabled())   aTurn *= 0.25;
}


DefaultProperties
{

}
